Like Legacy of a Thousand Suns Community on Facebook!
Results 1 to 16 of 16

Thread: LSI and leveling speed

  1. #1
    Senior Member axej's Avatar
    Join Date
    Nov 2010
    Posts
    507
    Time Online
    10 d 23 h 51 m


    LSI and leveling speed

    alright, time to stop lurking

    firstly could you kindly fill out this spreadsheet?
    https://spreadsheets.google.com/ccc?...thkey=CPmlquIN
    thank you

    so i'm trying to crunch some numbers and figure out leveling speed and its correlation to lsi (obviously its positvely correlated duh, but how much so?)
    so first of all I need to figure out how much xp is needed to level at every level.
    unfortunately, the formula for this seems to be nonlinear unlike in CA

    in CA, it went somehting like this
    XP = 6.25+ 12.5 * LV

    then to figure out leveling speed
    STA = Total Stamina

    ENE = Total Energy

    HON=Total Honor/ level

    Energy yield [Ey] = for example 1.4XP/EN

    Stamina yield [Sy]= for example 3.0 XP/STA

    Honor yield [Hy]= for example 1.5 XP/HON

    LVL = Current Level

    ΔT = Time to level up (days)



    On a level up, you get an almost instant XP gain = XPo:



    XPo = ENE * Ey + STA * Sy + HON * Hy



    The rest you need to level up is a function of how much you can regenerate per day, i.e 319 ENE & 319 STA & 319 HON



    In 1 day you get:



    XPd = 319 * Ey + 319 * Sy +319 * Hy= [319 * (Ey + Sy +Hy)]



    Now to level up you need about a total XP of:



    XP = 6.25+ 12.5 * LVL (needs work, LOTS xp reqs seem to be non-linear)



    So to work out the time required to LVL up you need to make those terms equal



    6.25 + 12.5 * LVL = XPo + XPd * ΔT



    Hence



    ΔT = [6.25 + 12.5 * LVL – XPo] / XPd



    With Ey = 1.4 & Sy = 3.0 & Hy=1.5 --->



    XPd = 1882XP/day


    so here is the data i have for xp vs level
    level 195-264555xp
    level 1-4xp
    level 194-261939xp
    level 170-200858xp

    i cant for the life of me remember how to do non-linear regressions and am too lazy to relearn it
    so help?
    Last edited by axej; 10th January 2011 at 21:37.

  2. #2
    Banned
    Join Date
    Nov 2010
    Posts
    538
    Time Online
    5 d 22 h 17 m


    I want to say that it depends on class... Difference is that big but it exists. Concerning XPd for example... Secondary... My math skills are rusty but I believe that Rafael might be able to help you with that (I gotta take those books and start relearning those stuff as this is.... well embarrassing)...

    Easy thing to do is to start new game and lvl up a character for few days while recording exp needed for every lvl and build a chart based on that while recording incremental rise per lvl.

    To count XPd you need to take those timers into account for example stamina... Mine's set @ 3:45 per 1s point... So... 3:45(s), 4:00(h), 4:45(e)

    Et- Energy Timer, St(stamina), Ht(honor)... D (day)... All in seconds

    ((D/Et) * Ey) + ((D/St) * Sy) + ((D/Ht) * Hy) = XPd

    86400 (secs in a day) / 225 = 384 * 3 = 1152
    86400 / 240 = 360 * 1.5 = 540
    86400 / 285 = 303 * 1.4 = 424

    So from this we can deduct that:

    Space Reaver gains 2116 XPd on average.
    Hot Shot gains 1986 XPd
    Space Farer gains 2013

    According to your Ey, Sy, Hy.

    Concerning time needed to lvl for Space Reaver we can use classes XPd and divide it by 24 to get fairly accurate time needed to lvl... So for example if you need 1k XP to lvl you will have to wait 11.35h to lvl (which is 11h 21m) as you gain 88.1 exp to lvl.

    Those *.XX are also easy to calculate... Just go 0.6(1%) * .XX.. For example 0.6 * 35 = 21.

    So... To calculate time needed to lvl a lot easer... Deducted from "stuff" above you should use this (for Space Reaver)

    XPl(exp needed to lvl)

    XPl * 0.681 = Mins to lvl (Space Reaver)
    Xpl * 0.716 = Mins to lvl (Space Farer)
    Xpl * 0.72 = Mins to lvl (Hot Shot)

    Then just divide it by 60 and follow formula I described above this.

    And in the end can I suggest that you format your post a bit... As this mess might "scare" people...
    Last edited by Goran H; 10th January 2011 at 00:06.

  3. #3
    Senior Member Rafael's Avatar
    Join Date
    Nov 2010
    Location
    Brazil
    Posts
    1,366
    Time Online
    26 d 23 h 41 m


    From what I've seen, the TOTAL XP needed to reach level N is 7NČ - 21N - 241.
    Except for lower levels (which either use a different formula or have the XP requirement hard coded), and maybe (probably) high levels that I haven't reached yet. This certainly works until level 251 (which is my current level+1), and probably works until 500 or so.

    The total amount of XP needed to advance from level N to N+1 (which is what you want) would be 14(N-1). So it's higher than the 6.25+12.5N from CA, but still linear.

    Also, I don't play CA, but that formula seems strange... it yields non-integer values for all values of N, that doesn't make sense to me...

  4. #4
    Senior Member Polarbear's Avatar
    Join Date
    Nov 2010
    Posts
    1,910
    Time Online
    35 d 8 h 45 m


    Quote Originally Posted by Rafael View Post
    Also, I don't play CA, but that formula seems strange... it yields non-integer values for all values of N, that doesn't make sense to me...
    The CA formula is actually really simple. It alternates between 11 and 14. Example: lvl 51>52= 11 more exp needed. lvl 52>53= 14 more exp needed. That's why the average is 12.5 more exp needed per lvl.
    Behemoth
    I like pie

    awesome sig thanks to AMBROSIA

  5. #5
    Senior Member axej's Avatar
    Join Date
    Nov 2010
    Posts
    507
    Time Online
    10 d 23 h 51 m


    XP = 14(LVL-1) thanks, Rafael you crazy mathemagician)



    So to work out the time required to LVL up you need to make those terms equal



    14(LVL-1) = XPo + XPd * ΔT



    Hence



    ΔT = [14(LVL-1) – XPo] / XPd



    With Ey = 1.4 & Sy = 3.0 & Hy=1.5 --->



    XPd = 2116XP/day or 1986 or 2013 thanks for finally getting off your lazy *** and providing some corrections, Goran



    ************************************************** *****

    And an approximate calculation for a space reaver would be:



    ΔT(hours) = 0.15879( LVL-1) - 0.011342155* XPo



    with



    XPo = ENE * 1.4 + STA *3.0 + HON*1.5


    so that's it huh
    Last edited by axej; 10th January 2011 at 11:36.

  6. #6
    Banned
    Join Date
    Nov 2010
    Posts
    538
    Time Online
    5 d 22 h 17 m


    Frankly... @ Axej... I sometimes have to convince myself that you posts are actually worth reading. As of all that mess. How about next time you increase that line spacing by five rows?

  7. #7
    Senior Member axej's Avatar
    Join Date
    Nov 2010
    Posts
    507
    Time Online
    10 d 23 h 51 m


    space is not mess...

  8. #8
    Banned
    Join Date
    Nov 2010
    Posts
    538
    Time Online
    5 d 22 h 17 m


    Just saying that you could next time care a bit more how your posts look if you want them to be read and taken into concern and maybe given responses that could turn into prosperous discussion... That's just IMO. Could indulge further into this but it isn't that relevant. Just making observation.

  9. #9
    Member
    Join Date
    Jan 2011
    Posts
    65
    Time Online
    20 h 23 m


    Energy yield [Ey] = for example 1.4XP/EN
    Stamina yield [Sy]= for example 3.0 XP/STA
    Honor yield [Hy]= for example 1.5 XP/HON
    Where do you get these values?

    For instance a naive average of Assault on the Zenith: Zenith (2) Nightmare gives me an average of 1.508748196 XP per energy.
    Also assuming that LA & PoE lead to double XP ~5% of the time, I get an average of 3.17625 XP per Stamina ( or 1.588125 per skill point), and 1.575 per Honor.

  10. #10
    Senior Member Rafael's Avatar
    Join Date
    Nov 2010
    Location
    Brazil
    Posts
    1,366
    Time Online
    26 d 23 h 41 m


    Yeah, I agree with Maeltne's values (what proc rates did you use for stamina, though? I didn't understand how you got 3.17 lol).
    Note: I no longer play the game.

    My projects: [Tactics Theorycraft (outdated)| Damage Calculator (not sure if outdated... seems ok)| Officer Comparison (outdated) | Farming Guide (outdated)]


  11. #11
    Member
    Join Date
    Jan 2011
    Posts
    65
    Time Online
    20 h 23 m


    21-100 gives an average of 60.5. Factoring a 5% chance to doubles gives 63.525. Dividing that by 20 gives 3.17625 per stamina point, dividing by 40 gives 1.588125 per skill point

  12. #12
    Member
    Join Date
    Jan 2011
    Posts
    65
    Time Online
    20 h 23 m


    Some easy questions:
    (1) What are the starting Energy & Stamina Values?
    (2) What are the energy/stamina/honor timers @ level 500?
    (3) What are the energy/stamina/honor timers @ level 1000?
    (4) Are there any timer changes after level 1000?

  13. #13
    Senior Member Rafael's Avatar
    Join Date
    Nov 2010
    Location
    Brazil
    Posts
    1,366
    Time Online
    26 d 23 h 41 m


    Quote Originally Posted by Maeltne View Post
    Some easy questions:
    (1) What are the starting Energy & Stamina Values?
    (2) What are the energy/stamina/honor timers @ level 500?
    (3) What are the energy/stamina/honor timers @ level 1000?
    (4) Are there any timer changes after level 1000?
    (1) 10 Energy and 3 stamina.
    (2) Depends on the class - but each class is 15s lower than the ones at level 100.
    (3) 3m45 for both energy and stamina, supposing it is like DotD before the reduced timers (because so far only cheaters have gone past that).
    (4) I guess not... but of course no one can know with absolute certainty.
    Last edited by Rafael; 3rd February 2011 at 17:43.
    Note: I no longer play the game.

    My projects: [Tactics Theorycraft (outdated)| Damage Calculator (not sure if outdated... seems ok)| Officer Comparison (outdated) | Farming Guide (outdated)]


  14. #14
    Member
    Join Date
    Jan 2011
    Posts
    65
    Time Online
    20 h 23 m


    Here is a graph of some leveling speeds & cumulative time for Soldier's -> Space Reavers from level 20-125.
    Attached Images
    Last edited by Maeltne; 3rd February 2011 at 15:09.

  15. #15
    Member
    Join Date
    Jan 2011
    Posts
    65
    Time Online
    20 h 23 m


    And similarly for 90-510 ... I don't know why but this depresses me for some reason ...

    Back to learning Silverlight I guess so that I can make my own .
    Attached Images
    Last edited by Maeltne; 3rd February 2011 at 15:40.

  16. #16
    Senior Member
    Join Date
    Nov 2010
    Posts
    129
    Time Online
    2 d 3 h 6 m


    You guys need to get a life! My brain is hurting!


Similar Threads

  1. Speed up the Game
    By Nike in forum Future Releases Suggestions
    Replies: 3
    Last Post: 5th October 2012, 04:35
  2. Ultra Speed Server
    By Psyleck in forum Game Mechanics Suggestions
    Replies: 0
    Last Post: 1st February 2012, 23:35
  3. Replies: 2
    Last Post: 8th May 2011, 12:42
  4. Speed = more/better loot???
    By vrykolakas in forum General Discussions
    Replies: 8
    Last Post: 20th December 2010, 02:48

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •