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Stat farming guide
Farming is one of the most important aspects of this game. Irrespective of whether you are a monster hunter, a hardcore PvP, a casual player, or even if you have a mostly energy based build, farming should be a part of your routine.
For those who are not aware, stat farming is the act of doing several raids with the intend of getting craft components that, when turned in, gives the player additional stats. There is also AP farming, which is slightly different: the players focus on NM raids and often deal below average damage, just trying to get achievements. In this guide we will only discuss stat farming. This guide focuses on ATK and DEF farming - another option would be energy farming. This shall be added later to the guide.
This guide is intended to help you maximize your farming efficiency. From a purely theoretical point of view, optimizing your farming routine is quite simple. All you need to do is follow 4 simple rules. I decided to give each of them somewhat fancy names so it would be easier to reference them later (plus, they sound cool):
Principle of Logic: always use Better to Receive.
Principle of Priority: if you have to waste resources on level up, waste energy.
Principle of Efficiency: always aim for the correct damage ranges.
Principle of Consistency: concentrate on the good raids.
So let us discuss each of these principles more thoroughly.
1. Principle of Logic
This should be fairly obvious - if you're stat farming, you'd want BtR on all raids.
In general, it would be correct to have BtR right from the start. An early BtR has 2 advantages:
- It brings people to the raid, which translates to indirect damage.
- It prevents the raid from dying without it.
2. Principle of Priority
Also pretty straightforward. Basically this principle tells us that whenever you have more than enough resources to level up, you should use stamina (or honor), and the resource to be wasted should be energy.
This is because energy is the least efficient resource for stat farming.
3. Principle of Efficiency
In order to be an efficient farmer, you would need to spend your stamina wisely. That means, avoid underhitting and overhitting.
There are basically two things that control the loot - time, and damage. Let's assume all farming raids end up fast. So in general terms, we could say damage determines the loot.
Generally speaking, dealing your "fair share" (ie, the HP/Max_Slots value) yields 1 epic. Sure, it's random - so sometimes you'll get 0, and sometimes 2, possibly even 3. But on average it should be 1.
The "fair share" is not the ideal amount though - if you deal more than your fair share, you'd get more epics. Many players would agree that the ideal damage would be the least amount that gives 3 epics (almost always). Shooting for 4 epics is possible, but requires way too much damage, whereas shooting for 2 epics usually requires almost the same amount of damage anyway.
Let's see some examples. From personal tests, it seems that the following damages (usually) give 3 epics on normal difficulty (for NM raids, deal twice this value):
Void Killers: 250k
Rautha: 1.2m (not sure, I don't farm them much)
Dealing more than the damages shown is only bad because it means you've wasted stamina. So if you end up overhitting because of a proc, critical, or tactic, then no harm done.
Also, we're assuming here the player wants the epic components - if you're after the lower ones, it would be advisable to deal lower damage than the values above. In this particular case, overhitting can be hurtful even if it happens for free.
4. Principle of Consistency
If you want to be a consistent farmer you'd need to farm only the good raids. The definition of a good raid, however, is subjective, and it depends on your firepower, available playing time, and your goals.
In general people usually have either of 3 goals when stat farming:
a) Increase raid damage
b) Increase your Galaxydome Power on Ranged position
c) Increase your GD power on Healer position.
Depending on your goal your preferred raids change, as follows:
So, how can you use the lists above? First decide what your goals are, then see which raids are the best ones for you. Ideally, you would want to do only the top raid of the list - however, this is only possible at very low levels.
At higher levels, you won't be able to find enough of the right raids to completely use your stamina, so you should consider also doing the second raid on the list, and then move on to the third as needed, and so on.
The indexes for the goals A+B and A+C assumes both raid and dome are equally important. If raid is more important than dome, or vice-versa, the indexes have to be weighed a bit differently.
All the values were calculated supposing the player deals the damage recommended by the Principle of Efficiency on Normal raids and receives, on average, 3 epics per raid. It is then assumed each craft component drops with a 25% probability, which means, in particular, that Modulator Barrels and Orange Scraps are equally likely to drop.
For NM raids, I assumed all the craft drops were halved, except for the Ragebeast which didn't change.
Due to DR, the actual value may be lower depending on your LSI, but if we assume DR is applied uniformly over all raids, then all the values are lowered proportionally and the relative rankings remain the same, so it shouldn't matter.
It is also assumed that for healer dome power, 1 DEF = 5 ATK, for Ranged power, 1 ATK = 2 DEF, and for raid damage 1 ATK = 4 DEF.