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Stamina/Attack breakdown on Raid damage
If you want the maximum damage output for Raids, you want to put your points equally into Stamina and Attack. Two stat points into Stamina to raise it one point, two stat points into Attack to raise it two points (just to be clear on that).
Your optimum damage output is going to be equally divided stats. Now, the damage shown here is a straight AVERAGE damage from your stats, without consideration for Legion, General, or Troops. Your actual damage will be higher than shown here. Perhaps after I'm doing deconstructing the Raid, I can recalculate Stat Allocation/Damage Output with those factors included. Once factored in, it's possible that having Stamina slightly higher than Attack may produce better results.
The above statement does not take into account if you put points into Defense. If you do, then instead of figuring just Attack, you need to figure Attack Value. AV = Attack + (Defense *.44) I’m not certain that it’s .44 as in DotD, but I use that for now.
Let’s say that you want to keep Attack and Defense pretty even.
100 Attack + 100 Defense = AV 144.
So you would want to have Stamina at 72.
Giving you an unmodified Raid damage of 8640 to 11520 per 20 Stam hit.
A full stamina bar will get you 31,104 to 41,472 unmodified damage.
That was a use of 336 skill points. Those same skill points could also be worked into:
169 Attack and 87 Stamina. This would give you an unmodified raid damage of 10,140 to 13,520 per 20 Stam hit.
A full stamina bar will get you 44,109 to 58,812 unmodified damage.
So, with 336 skill points:
100A/100D/72S = avg. 36,288 unmodified damage
169A/1D/72S = avg 51460 unmodified damage
One thing you shouldn’t forget is Guild Raids. Raising your Stamina helps to level faster and do more damage (with more hits) but does nothing for your guild raid. Raiding your Attack increases your damage for normal raids AND guild raids.
So, for a level 67 character with no extra stat points gained from turnin and nothing in Energy:
171 Attack / 1 Defense / 72 Stamina / 67 Honor
Average damage per full Stamina and Honor bar = 43,092 + 40,099 (total = 83,191 unmodified damage)
1 Attack / 1 Defense / 157 Stamina / 67 Honor
Average damage per full Stamina and Honor bar = 550 + 235 (total = 785 unmodified damage)
BUT no one has 1 Attack once they put on their equipment, so let’s throw in 100 attack and 40 defense from equipment:
271 Attack / 41 Defense / 72 Stamina / 67 Honor AV289
Average damage per full Stamina and Honor bar = 72,828 + 67,771 (total = 140,599 unmodified damage)
101 Attack / 41 Defense / 157 Stamina / 67 Honor AV119
Average damage per full Stamina and Honor bar = 65,391 + 27,906 (total = 93,297 unmodified damage)
Adding a little more complexity, some stat points gained in Legacy of a Thousand Suns are directly assigned to a stat. So, you will most likely be wanting to calculate your AV, and then figure that you need half that number in Stamina in order to get maximum damage PER LEVEL.
Per level is an important distinction. If you pump a more points into Stamina, you will level faster and get Stamina refilled. Doing this will get you more damage over a specific length of time, but less damage per level (and for most people that’s not a concern). To determine the best ratio of Stamina to AV in order to level fast and get maximum damage…. well, I’ll leave that up to someone else.
Want to add one more modifier to the ratio?
At lower levels your Ship, Crew, and Officers can contribute a LARGE percentage of your damage. So going with a high Stamina build can be good. However, there is a practical limit to how much damage you can get out of your ship’s officers and crew. So, once you get up in levels, your personal stats are going to play a more important role than the ships.
I understand that some skill points are going to be put into Energy, but this breakdown was just to show some ratios and relationships of Stamina and Attack in dealing damage.
Just for a visual on the numbers, here is a chart I previously did for DotD. No one should have these types of numbers yet, but it may help some in understanding what I’ve tried to say.
Last edited by Dahrizon; 1st December 2010 at 13:55.
Rubal – (Ranged, Intellect)
Sal – (Ranged, Strength)
Kaid – (Tank, Discipline)
Jhikan – (Melee, Agility)